

With the addition of these new monsters, we've added 5-chapter Legacy Campaigns. (Note, we're ONLY trying to increase the difficulty when you have many calamities, so this shouldn't affect players who are not seeking out punishment.) We're definitely looking for feedback from our Walking Lunch, high calamity players about how that's working out and how we can go further with it. These are mostly high-end monsters, so they extend the range of difficulty, and we've put some effort into making the game harder when you have 20+ calamities per group. We have 9 new monsters, each of the 5 monster groups get 2 (except Gorgons who only get 1). Some exciting stuff that's been in progress for a while finally came together in this patch.
WILDERMYTH WARRIOR ABILITIES MODS
Sibling relationships now stored in legacyĮnsure that Eluna siblings retain status through legacyįix a bug where items in mods would not workįix weapon loss when customizing inactive legacy heroesįix a bug where particles would linger in legacy browserįix a character sheet bug when marking legacy heroes inactiveįix a bug where starting siblings could form a romance Temporarily disabling Wildheart for maintenanceĪdd some error protection when creating itemsĪdd better logging for active and background modsįix a bug where Eluna Ch4 capstone crashed on linux Tools: Can now use legacy heroes in eventsĪlso, in case you missed them, here are some hotfixes we put out since 0.29 shipped: Tools: Reworked Editor screen to make important labs clear Tools: fix a freeze when overriding calamities Tools: made legacy heroes at towns moddable Tools: editing effects no longer requires restart Tools: added a cheat to delete history lines Hunter w/o bow will not fire arrow in Ulstryx Ch1 victory comicįix bug where Elsee dies but still shows up in tidingįix bug where Monarchs mole could show up even if deadįixed bug where typing numbers in name field would change tabs Improved incursion indicator tooltip on overland map Some work on initial loading time and splash screenĪdded a 'random' button when choosing own company nameĪdjusted Comics 'Back', 'Skip' button visuals * Old games will load fine, won't be migrated for nowĪdjusted Eluna Ch2 Capstone difficulty (bit easier now) Save games are now zipped - greatly reduces file size * Note this does not adjust existing calamities etc. Now possible to change difficulty level during a game Scatter Stand or Still temporarily disabledĪdded checkboxes to forbid random Romances and RivalriesĮvents now less likely to happen if they happened last game We aim to ship every 2-3 weeks and our roadmap is here We've also got a couple new events, with more on the way.
WILDERMYTH WARRIOR ABILITIES PATCH
This patch has a lot of relatively minor changes, many of which have been player requests. Incursions are random enemy events where swarms of hostiles spread over the land and destroy whatever you've managed to build on the tiles.Now that we've shipped our Thrixl campaign, we're taking some time to fix some little stuff and work in new content. the map will start to flood, or more and more Incursions will spawn. Moving around the campaign map takes time. There are different tiles that your party can explore, the top left of the screen is dedicated to the various quests you need to complete, and the year and date are located at the top of the screen. Once you've completed the introduction and named your band of heroes, you'll enter the campaign map. Mystics interact with the environment more than the other two characters due to their Interfuse ability.The environment will provide cover to your characters and the enemies.The "Stunt" statistic is basically the chance your character has to critically hit an opponent.Skills are either "Active" or "Passive".If you choose this skill, your warrior will likely become a frontline fighter that deals damage rather than soaks it up.

This is basically an AOE swipe with their sword, which deals extra damage to foes within range of the initial target. Take the "Broadswipes" ability for the Warrior class for example. RELATED: The Best RPGs Where You Can Build A Town Whether you go for a hack and slash build or something more tactical and stealthy is entirely up to you. The first ability is an important choice, as it can be leveled up multiple times to push your character in a certain direction. You will unlock your character's first ability as they level up. The entire environment is destructible, each character has a set of moves that cost action points, and the game gets a lot (A LOT) harder as you progress through the chapters. Wildermyth is surprisingly complex when it comes to its combat.
